Detalhes, Ficção e The First Berserker: Khazan
Detalhes, Ficção e The First Berserker: Khazan
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Embora desafiador de modo a jogadores hardcore, ESTES dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo acessível para jogadores de todos os níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo de Arad usando o visual vibrante de filmes animados.
Outra coisa qual similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro The First Berserker: Khazan Destes mapas não ficar salvo permanentemente pelo game, quando comecei a criar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei com todos os atalhos de que eu tinha Espontâneo, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Enquanto é normal de que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.